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The weapon you start with is feeble but progressively becomes more potent as you collect power-ups while playing. Players must still weave through the enemy bullets and activate the secondary fire as well as special attacks, so there’s more than enough to keep you busy. We found the controls to be very responsive, and since your plane auto fires all the time, there’s no need to hold down a button constantly. We played the game using a controller, but you can also play it with a keyboard. In addition, players can adjust the sound and music volume independently to their liking. The sound effects are also very decent and make the action feel more intense. The tunes in the game are great for getting the adrenaline pumping without becoming annoying or intrusive. Music plays an essential role in any shoot ’em up, and Cloud Cutter doesn’t disappoint in this regard. More bosses like the final boss would have been nice, but this is mostly a matter of personal taste. This means that you’ll mostly be fighting things like massive hovercraft, planes, and aircraft carriers instead of any outlandish sci-fi enemies. If we have one minor quibble, the game has opted for a realistic style for enemies and bosses. These bosses are pretty impressive, and players have to dish out a lot of damage before they go down. Each level has a boss fight at the end, but five levels focus exclusively on big bosses that stand out. Like any good shoot ’em up, Cloud Cutter features very satisfying explosions and a couple of big bosses.
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It’s even possible to hide the HUD entirely, but this obviously makes the game a bit more challenging. In addition to selecting the resolution, there are multiple quality settings for graphical options like post-processing, shadows, textures, antialiasing, effects, and foliage. Sometimes the level of detail can almost be distracting, but fortunately, the bullets and other projectiles are very visible. Not only is each level packed with both aerial and ground targets, but trees will sway as surface-to-air missiles with long smoke trails fly across the landscapes. While the game uses a fixed perspective, all the models in the game are 3D, which allows for plenty of detail. Players will have to battle their way over factories, oil rigs, dams, refineries, and other scenes as they race to stop a nuclear missile from launching. The 13 levels in the game feature varied locations that range from the ocean to lush jungles, snowcapped landscapes, and more. The action is viewed from the traditional top-down perspective, but there are a couple of instances where the view briefly switches to a chase perspective for specific sections. Unreal Engine 4 is capable of some nice visual effects and is put to good use in Cloud Cutter. The inclusion of Steam Achievements and leaderboards also bumps up the replay value of Cloud Cutter. Completing a level is enough to unlock the next one, but players can also aim for the extra challenges that range from destroying all the enemies to never getting hit or not using a special weapon. The default difficulty is perfect for newcomers to the genre, but veterans will want to bump things up to Medium or Hard to test their skills. Levels are playable on Normal, Medium, or Hard difficulty, but players must complete the previous one first to unlock the next level. It simply presents players with 13 levels that players can tackle alone or with a friend. Cloud Cutter doesn’t waste any time on convoluted stories or elaborate cut-scenes either. It is a vertical scrolling shooter that runs on Unreal Engine 4, so right off the bat, the game looks spectacular. Thankfully, every time we think the genre is entirely dead, something like Cloud Cutter pops up and reminds us how great shoot ’em ups can be when done right.Ĭloud Cutter is the work of a very small team who wanted to make a 3D take on classics like Raiden, Aero Fighter, Raptor, and other greats. During the 16-bit era, the consoles were home to a few great ports of shoot ’em up games and original IPs, but things changed when 3D graphics became the norm. These games were not just thrilling to play on your own but were even better when a friend joined in on the fun. Most arcade fans have fond memories of taking on opponents in the many fighting games that ruled the roost, but it was also an era when the shoot ’em up genre thrived.
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