While you see it as a rubberbanding effect, other players may see your character as idle or motionless, which is commonly seen on players who are experiencing heavy lag. Your action may also appear differently to other players. Then for just a couple of seconds, you suddenly appear in front of the enemy and… BAM! You're the one who gets shot and killed instead. You’re hiding from your enemy and just about ready to shoot. This rubberbanding problem is extremely frustrating, especially when you are in a crucial stage of the game. It feels like being caught in a rubberband - players get thrown back after moving forward, making it look like your character teleported or warped from one place to another. When rubberbanding happens, a player appears to be thrown backward from the start of the action after they executed that certain action. It is mostly seen in MMOs - a large number of players means there are more cases of rubber banding either the server is overloaded, or players have high ping. This often occurs in FPS or similar games that have a large number of people per multiplayer server. Rubberbanding is a term used to describe a player's random or jerky movement in a multiplayer game when they're experiencing high latency. This is extremely annoying, especially with Team Fortress Classic and online games with optimized-paced ‘twitch’ mechanics.
Rubberbanding is one of the major problems most gamers encounter when playing online games. In such a situation, it's tough for game servers to provide a fair environment for all players, which can be very frustrating. Jitter causes the latency to change rapidly, for example from 10ms to 80ms and back. Even if this just happened half a second, you'll probably notice this stuttery gameplay. Once it unfreezes, everything has changed, as if time had stood still for you and then got caught up suddenly. You're running around, and suddenly the world freezes. Jitter (or more accurately, latency fluctuation/flux), shows itself during games like Team Fortress Classic through choppy gameplay. Average internet users commonly ignore it, but to online gamers, especially the ones who are playing multiplayer shooter games, this problem is a big deal. It is the variation in latency, and it's a problem because it makes the experience unpredictable. What is jitter? Jitter is an average of the change in ping over time or how your latency score fluctuates. But there is one more factor that has a significant effect on the smooth gameplay you're supposed to have - and that is jitter. YouTube stats: 7,672 views and 55 comments for top 50 videos uploaded last week, 1 new videos uploaded yesterday.You might already know about checking your ping and latency to improve your gaming experience. Languages: English, French, German, Italian, Spanish - Spain, Korean, Russian, Simplified Chinese, Traditional Chinese Each character class possesses unique weapons, items, and abilities, as teams compete online in a variety of game play modes. One of the most popular online action games of all time, Team Fortress Classic features over nine character classes - from Medic to Spy to Demolition Man - enlisted in a unique style of online team warfare.